Ars Electronica.4

Blast Theory, RiderSpoke at Ars Electronica. Photo: Bruce Charlesworth

Blast Theory, RiderSpoke at Ars Electronica. Photo: Bruce Charlesworth

A highlight of the final days of Ars Electronica was Rider Spoke, a project by the UK-based collective Blast Theory. Mixing interactive media, installation, live performance, gaming and digital broadcasting, Blast Theory is perhaps best known for Kidnap, in which the winners of a lottery were abducted and held in a secret location for 48 hours. Rider Spoke extends the idea of the group’s search games Can You See Me Now? and Uncle Roy All Around You by asking each participant to ride a bicycle throughout a city after dark, with earphones and a handheld computer mounted on the handlebars.

I struck out away from the start point in the Hauptplatz and, as the sun was setting, pushed up a steep hill overlooking the Danube. While I cycled, melancholic music played and an earnest female voice asked me to reflect on a personal moment in my life and to find a unique “hiding place” where I could record a private response.

The computer screen functions as a positioning device that identifies available hiding places. It also alerts you to nearby source locations of recorded answers by other cyclists. These answers can only be heard on the spot where they were recorded, connecting you to the very recent reflections of anonymous participants. My time on the bike was limited to about an hour — probably due to the battery life of the device — and I came away wanting to be asked more questions and to explore more of the city. Rider Spoke allows for an engagement with the particular context of a city in potentially deep conceptual and emotional ways. My only critique of the system is that it did not pair the listener’s native language with the reflections of other participants speaking the same language.

Antoine Schmitt and Jean-Jacques Birgé, NABAZMOB at Ars Electronica. Photo: Antoine Schmitt and Jean-Jacques Birgé

Antoine Schmitt and Jean-Jacques Birgé, NABAZ'MOB at Ars Electronica. Photo: Antoine Schmitt and Jean-Jacques Birgé

I can’t claim to have seen everything performative at the Festival, but did see most of the Pursuit of the Unheard program, comprised of performances by the Prix Ars Electronica Digital Musics prizewinners. NABAZ’MOB by Antoine Schmitt and Jean-Jacques Birga is an opera composed for 100 Wi-Fi equipped plastic bunnies that can be programmed to flash colored lights in their bellies, make twinkly music and swivel their ears. The music and choreography, transmitted via Wi-Fi and founded on repetition and time delay, appeared to be controlled by both the artists and the individual and collective rabbits. An earlier version on video of NABAZ’MOB can be seen here:

Other standouts were Tristan Perich’s Active Field for ten violins and ten-channel 1-bit music, performed by Perich and members of the Bruckner Orchester Linz and digitally-created, curtain-like visuals by Kenneth Huff accompanying Alan Hovhaness’ Lousadzak (Coming of Light). Bill Fontana’s Speeds of Time, a deconstruction of the sounds of Big Ben, was heard outdoors at Bruckner House (also as an installation across the river in the Pfarrkirche Urfahr). This arresting piece is a 12-hour multi-track recording made of a sound sculpture installed at Westminster, which derived from sensors and microphones attached to the clockwork mechanism and near the bells. A recording of Speeds of Time can be heard here.

Flut Fish at Ars Electronica. Photo: Bruce Charlesworth

Flut Fish at Ars Electronica. Photo: Bruce Charlesworth

FLUT (Flood), mentioned in an earlier post, happened on September 5. The lead-in to the main performance was Die Prophezeiung (The Prophesy), during which performers and volunteers puppeted a seemingly endless array of animals made of white upholstery foam. For several hours in the afternoon, everything from snails to T-rexes milled through huge crowds in the Hauptplatz and nearby streets. The puppets were meticulously observed and crafted for shape and movement, and were entertaining to watch. The evening performance, Die Arche (The Ark), took place along the banks of the Danube. This part of FLUT was a mishmash of fireworks, browbeating orchestral music, declamatory videos, floating houses and icebergs. I couldn’t get into it.

Hiroshi Ishiguro, Geminoid H1-1 at Ars Electronica. Photo: Bruce Charlesworth

Hiroshi Ishiguro, Geminoid H1-1 at Ars Electronica. Photo: Bruce Charlesworth

Finally, I went to a demonstration of Geminoid HI-1 at the Ars Electronica Center. Hiroshi Ishiguro talked a bit about his creation, a sour-faced robot replica of himself that he uses to remotely give lectures in his stead at the University of Osaka. As Ishiguro went upstairs to sit at the control console, several of us in the small audience moved our chairs close to the table opposite Geminoid, in order to ask questions. Once activated, the robot looked around, its mouth opening and closing like a distressed fish. When someone observed that its rather intense facial expressions made it seem a bit frightening, the robot (Ishiguro on microphone) seemed surprised and a bit hurt. Hard questioning of Ishiguro’s goal to imitate human form and behavior were dodged, as was one query about a romantic scenario between two controllers of opposite-sex Geminoids.

Bruce Charlesworth

Past Posts

Bruce Charlesworth at Ars Electronica

Ars Electronica.2

Ars Electronica.3


Will Henry Jenkins hear about it?

Henry Jenkins Unplugged—Jenkins introduced and screened a series of STAR WARS fan films at the Walker Art Center in Minneapolis in October 2001.

Henry Jenkins Unplugged—Jenkins introduced and screened a series of STAR WARS fan films at the Walker Art Center in Minneapolis in October 2001.

Lanfranco Aceti

Monday, May 11, 2009 at 11:00pm
Thursday, September 10, 2009 at 2:00am
Location: Istanbul

A socially networked artwork
Please do not spoil the game by telling Henry Jenkins
…………………………………………………………………………………………………
The game – We are throwing bottles in the sea with a message to Henry Jenkins as well as throwing a message in the sea of the information of social networks on Facebook to see if Henry Jenkins will stumble upon the event online first or will receive the message in a bottle. The object of the game is to see if and how he will find out about the project.

Rules of the game – To participate print, copy or download this text, place it in a bottle, on a message board, an announcement list or share it with your Facebook friends. Throw the message in the sea of information systems, and take screenshots or pictures and videos of the bottle in a real space – images can be of any phase – from when you print this message, to when you put it in the bottle or to when you throw the bottle in the river or in the sea of information systems, to when the bottle is traveling in the waters of digital comments. Lastly share the images and videos with me (Lanfranco Aceti) on Facebook. [Please do not throw bottles in the real sea and leave them there adding to the already existing pollution.] The contributions from the audience will become part of an art installation and new video work.

In the chaos of information that characterizes contemporary society, is social networking really making a change? Or does the dissemination and distribution of our lives through social networks add to the sea of information, therefore depriving us of the possibility of making any impact? Are the currents of the seas and the oceans better forms of distribution of information than the speedy currents of contemporary digital media?

The audio, video and photographic records of the game, together with digital artworks and documentation from similar events taking place in Istanbul, Manchester, Rome, London and other locations around the world will be posted on the Internet in order to compare the ‘navigability of the sea of information’ with that of the real waves and chain of events happening in real life.

If you find this message in a bottle, very few were actually placed in the sea, please send it via mail to: Professor Henry Jenkins, Comparative Media Studies, Massachusetts Institute of Technology, 77 Massachusetts Ave., Building 14N-207, Cambridge, MA 02139-4307, USA.

Please also let Lanfranco Aceti know willhenryjenkinshearaboutit@gmail.com that you have found the real bottle and mailed the message to Henry Jenkins.


Ars Electronica.2

4 September 2009

Photo: FLUT by Visualisierte Linzer Klangwoke.

Photo: FLUT by Visualisierte Linzer Klangwoke.

Rain in Linz. Doesn’t bode well for some of the outside events today & tomorrow. These include Blast Theory’s Rider Spoke, a kind of wifi hide-and-seek for bicyclists equipped with handheld computers… and FLUT by Visualisierte Linzer Klangwoke, in which the city will be allegorically flooded and overrun with fantastic beasts. The allegory may turn literal if it keeps pouring.

Light sprinkles and overcast skies last night didn’t deter Sternennacht, during which lights were turned off in Hauptplatz (the central square in Linz) in order to better see the night sky. This is a great cooperative idea for a city. Unfortunately, stars were not visible, and any contemplative mood that might have resulted from the lack of light pollution was destroyed by what appeared to be the Austrian radio equivalent of Regis and Kathy Lee: an incessant happy chat session in a red-lighted tent.

On the other side of the square several people dressed in color-coded mime outfits were rotating and revolving in slow motion. I think they were supposed to be the planets, although there were more than eight (or nine, if you count Pluto). An older bearded guy in an orange jumpsuit and headlamp was clearly playing the Sun.

Photo: 80+1 building by Any-Time Architects

Photo: 80+1 building by Any-Time Architects

I revisited 80+1 Eine Weltreise/A Journey Around the World, housed in a striking mirrored structure nearby. Inside the wide opening of the 80+1 Base Camp are several networked pieces done over great distances. Included is a piece by the Chinese group 8GG interactive (Fu Yu, Jia Haiqing), in which air is “blown” from Beijing to Linz. Someone blowing into a recess in Beijing triggers a fan that conveys the smell of “spicy hotpot.” I wish this piece worked both ways, and the time distance makes for a sporadic experience. A more successful work, Digitie by Marianne Schmidt, allows you to insert your hand as someone at the Ars Electronica Center across the Danube does the same. Both hands are projected simultaneously. I was able to virtually stroke someone’s palm.

Photo: Digitie by Marianne Schultz

Photo: Digitie by Marianne Schultz

Another notable work in 80+1 is a photo-booth hookup to Bhutan, Grand Mutual Smiles by Australian Pierre Proske, based on the King of Bhutan’s pronouncement that “Gross National Happiness is more important than Gross National Product.”  A Second Life setup seemed to be nothing more than SL as-is. I transported the very basic-looking default avatar to a popular English-speaking Welcome Area to see what would happen when other users got on the keyboard, but nothing more exciting ensued than physical collisions with avatars of Area regulars.

Additional information is available on 80+1‘s website,

Also in Hauptplatz is Japan Game in the Mobiles Oe1 Atelier, a white plastic geodesic dome. Inside are highlights from the Japan Media Arts Festival. Here you can try out a number of new Japanese game designs and witness for yourself how much contemporary media art utilizes the game paradigm.

Bruce Charlesworth