![Asia Ward, Electric Hopscotch, Minneapolis Convention Center, Northern Spark 2014. Photo: Wendy Schreier. Asia Ward, Electric Hopscotch, Minneapolis Convention Center, Northern Spark 2014. Photo: Wendy Schreier.](http://northern.lights.mn/wp-content/uploads/2016/02/asia-ward-electric-hopscotch_14387529390_o-1024x683.jpg)
![Asia Ward, Electric Hopscotch, Minneapolis Convention Center, Northern Spark 2014. Photo: Wendy Schreier. Asia Ward, Electric Hopscotch, Minneapolis Convention Center, Northern Spark 2014. Photo: Wendy Schreier.](http://northern.lights.mn/wp-content/uploads/2016/02/asia-ward-electric-hopscotch_14387581210_o-1024x683.jpg)
![Asia Ward, Electric Hopscotch, Minneapolis Convention Center, Northern Spark 2014. Photo: Wendy Schreier. Asia Ward, Electric Hopscotch, Minneapolis Convention Center, Northern Spark 2014. Photo: Wendy Schreier.](http://northern.lights.mn/wp-content/uploads/2016/02/asia-ward-electric-hopscotch_14574251465_o-1024x683.jpg)
![Asia Ward, Electric Hopscotch, Minneapolis Convention Center, Northern Spark 2014. Photo: Wendy Schreier. Asia Ward, Electric Hopscotch, Minneapolis Convention Center, Northern Spark 2014. Photo: Wendy Schreier.](http://northern.lights.mn/wp-content/uploads/2016/02/asia-ward-electric-hopscotch_14574253105_o-1024x683.jpg)
Asia Ward, Electric Hopscotch
“In Electric Hopscotch, the interaction between players is a physical dance of memory, ranging from simple steps to complicated jumps.”
Electric Hopscotch
Electric Hopscotch: a glowing electronic twist on the classic jump and skip game. InElectric Hopscotch, the interaction between players is a physical dance of memory, ranging from simple steps to complicated jumps. Electric Hopscotch will be mobile; instead of chalked squares on the pavement, players position “jump-pads” in any order or direction they prefer. The jump-pads contain electronic memory sensors, outlined with glowing surface-mounted LEDs. They come in four shapes: triangle one-foot pads, square two-feet pads, long pill-shaped spacer pads, and circle start and finish pads. To play, a person completes a sequence of jumps and skips on the pads from start to finish. The pads remember the sequence of jumps and play back the order by lighting up in sequence. Player 2 then has to jump in the same order as Player 1. If there is a misstep, the jump-pads blink red, and Player 2 gives up a turn. For more variety, or for new players, the jump-pads can be reset to take on a new jump sequence. An unlimited number of players can participate in Electric Hopscotch, just not all at once. One player at a time—and then whoever wants to accept the challenge can try to replicate your rad jump and skip moves!