Kyle Phillips
Empathetic Architecture
I would like to create an empathetic space, which explores the network and relationship between itself and the people that inhabit it. By creating a panoramic structure and a seamless projection that is the center of activity, the space will react and emote based on visitorʼs behavior and its appearance will be a direct result of its history. Faces, movements and conversations will be captured using computer vision, microphones and other sensors. These previous peopleʼs experiences will be played as an index and simulacrum of the spaces lifetime and own personal experiences that it has determined were memorable and important to its own identity. These moments will give context for those that arrive. Users will be able to examine breadcrumbs of moments from past interactions; provoking the visitors to change their behavior and become a part of a collective social experience through interaction.
Artist statement (extract)
I am a new media artist interested in creating responsive environments, collaborative toolsets and social experiments. Through the use of embedded sensory technologies, I make spaces aware of its inhabitants and allow people to engage and explore the connection between themselves and their physical location. I create tools, objects or installations, which allow each participant to produce something unique and leave their impression. My goal is to create a spectacle and a personal memory, a moment where a person forgets about their outward appearance to others and explores the possibilities of what they can accomplish in the current context and system. As well as aiding others out of a social confine, I enjoy analyzing the social habits of others.
Kyle Phillips
In 2006, during my Sophomore year at MCAD, I began developing a tool for dynamic artwork and an attempt to put composition into a set of rules. This was my active project until the summer of 2007 when I moved to Brooklyn, New York and worked at The Studio for Interactive Media. I was introduced to people that have forever changed my course, showing me new ways that interactive media was integrating into the world around me. While in Brooklyn, I won an Adobe Design Achievement Award for my work in generative compositions. My work was exhibited at the de Young Museum in San Francisco and then later Adobe’s headquarters in San Jose. Since graduating in December 2008, I continue to work actively on web-based projects as well as physical spaces and have continued to be noticed and have success in both.
Most recent work (submitted)
What Matterst Most, 2009
Custom multi-touch hardware, custom software
What Matters Most is a real-time news aggregate built on my custom multitouch hardware. The applications aims to determine what media people truly care about. Polling stories from the popular aggregate service Digg, content is displayed hierarchically starting at the top-level container topic. Navigating allows the user to drill-down into topics, categories and stories, as well as the surrounding user conversations.


